This is a project I completed at Queensland University of Technology for the class KNB137. It envolved creating an environmetal narrative that could be showcased in Unreal Engine. As an extention I added a very action-based narrative with a runtime vertex painter to give the water some life.
This is a project I am currently undertaking which required the creation of a water shader in Unreal Engine. This shader was created with the material graph editor and implements features such as water ripples, sparkles, shoreline foam, and caustics. This was made in collaboration with Xander Townsend.
This is a project I completed at Queensland University of Technology for the class KNB127. It involved the creation of 3D assets to make posed character renders. As an extention I rendered the model in Unreal Engine and used Adobe Photoshop to create mock-up posters.
This is a project I completed at Queensland University if Technology for the class KNB137. It involved the creation of 3D assets and the use of several Unreal tools including foliage and vertex painting.